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Houdini FX Artist

Hello and Welcome!

VFX Artist . Houdini . Nuke
Houdini FX Reel 2023 (Updated)
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Procedurally modeled all geometry using Houdini 20.5, leveraging the new COPs workflow for procedural texturing. Rendered in Karma, taking advantage of the XPU engine to quickly generate the final images. Composited in Nuke Indie and cut together using Davinci Resolve.

I created all the elements using Houdini and composited them in Nuke, capturing the shot with my DJI Mini 2 drone. My goal was to bring to life an epic battle scene featuring the Rockman character I designed. The combination of these tools allowed me to craft a visually striking narrative of destruction and chaos. It was an unusual challenge since I wanted to make everything from scratch - from the shooting to the final composite.

Filmography

A collection of professional projects I've had the privilege of working on.

Get To Know Me

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Who am I?
What do I do?
Where am I?

I'm Colby Winfield and I'm a seasoned Houdini FX Artist with over eight years of feature film and broadcast experience.

I use Houdini and Nuke to transform your vision into reality with stunning effects. Let's collaborate and create something remarkable together!

I live in Tel Aviv, originally from Portland, Oregon! My time in Vancouver, BC, at top VFX and animation studios has broadened my perspective and fueled my passion for the visual arts!

Toolkit

Houdini

Houdini is my bread and butter! I'm proficient in simulation and procedural modeling techniques, and I've had the incredible opportunity to bring magical effects to the big screen, from Marvel movies to stunning water simulations in animated features with Houdini.

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Scripting

I leverage Python to enhance my HDA workflow in Houdini, enabling artists to complete their tasks more efficiently. Additionally, I utilize Terminal on both Mac and Linux to operate within my custom pipeline environment, closely resembling the workflows of major studios.

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Photoshop

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Nuke

Nuke is essential in my workflow for bringing to life my visual effects. Nuke empowers me to elevate my work and deliver captivating results.

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Maya

I began my journey with Maya back in 2008. At that time, I relied heavily on MEL and PyMEL to overcome the limitations of particle effects. Since then, I've transitioned to Houdini, embracing a more effects-focused approach to my work.

Photoshop played a crucial role in my early career as a graphic production artist, transforming 2D garments into stunning 3D visuals. I utilized our custom rendering engine at Embodee to create lifelike representations that truly mimicked reality.

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LOCATION
Tel Aviv, Israel
EMAIL

SAY HELLO

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